'Warhammer: End Times – Vermintide' Latest News & Updates: The Game Now Has Karak Azgaraz DLC Including Its Biggest Version 1.5 Patch, More Details Here!

By Cores Grace Malaay , Updated Dec 16, 2016 08:13 AM EST
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In November, developer Fatshark announced that there will be a new DLC for "Warhammer: End Times - Vermintide." The developer has just confirmed that Karak Azgaraz DLC for the game is now live on Steam.

According to VG247, Karak Azgaraz DLC for "Warhammer: End Times - Vermintide" includes three new maps. First is the Kazid Kro through the beacon over the snowy Grey Mountains, second would be a couple of new character-specific weapons, which are the Warpick for the Dwarf ranger Bardin Goreksson and the Falchion for the witch hunter Victor Saltzpyre and third, a trio of fresh Steam achievements.

"Warhammer: End Times - Vermintide"developer Fatshark has also released the biggest patch for the base game, the update 1.5, which includes several new optimizations, new features and balance changes, reports PC Gamer. Click here to see the full patch notes.

"Warhammer: End Times - Vermintide" highlighted fixes for the version 1.5 includes an addition of a few weight and variation to ragdoll behaviors, physics has been added to several number or props in the Inn that were static in the past, a fresh HUD has been added as well when gaming with controller. Another fix is the options have been added to toggle between PS4 and Xbox One icon sets for controllers.

Moreover, the 1.5 update for "Warhammer: End Times - Vermintide" also includes an additional option to toggle between different controller layouts, auto-aim support has been added as well when gaming with controller. The mouse scroll inputs as keybindings has been added and an option to enable or disable ‘Give Items with Block Key' has also been added.

Another highlight in the 1.5 version patch for "Warhammer: End Times - Vermintide" is that Franz Lohner doesn't whistle happily any longer, which makes sense since it's the End Times anyway. Additionally, many codes have been switched to CPU-cores that are less used and run in parallel even more.

The version 1.5 patch for "Warhammer: End Times - Vermintide" has also added multi-level navigation pathing for opponents. All shaders now have huge optimizations as well.

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