In a recent interview during his trip to Taiwan, Motomu Toriyama, the co-director of Final Fantasy 7 Rebirth, disclosed that the game almost required three disks due to its incredibly "rich" content. This revelation sheds light on the challenges faced by the production team in accommodating the vastness of the game on the current-gen PS5 platform.
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No Disk-Swapping Nostalgia
Toriyama addressed a fan's question about the need for disk-swapping during gameplay, a nostalgic element from the original Final Fantasy 7. However, he clarified that modern gaming has evolved, stating, "No, today's games are pre-installed on the console before playing, so there is no need to change the game." This remark hinted at the significant leap in technology, emphasizing the convenience of pre-installed games.
Some key points from this interview with the FF7 production team (Taiwan trip)#FF7Rebirth #FF7リバース pic.twitter.com/KTGaTg7ntq
— 皆實(Sea) (@ILovecloti) January 28, 2024
Strategic Optimization for Two Disks
The co-director went on to reveal that Final Fantasy 7 Rebirth was perilously close to becoming a three-disk package. Toriyama acknowledged the production team's efforts to optimize and condense the expansive content into two Ultra High Definition Blu-ray disks (UHD BD). With the game already touted to offer up to 100 hours of gameplay, the challenge of fitting everything into two disks highlights the scale of the project.
While it remains unclear if any content had to be sacrificed for this optimization, the revelation raises questions about the potential challenges faced by future installments in the Remake trilogy. As Final Fantasy 7 Rebirth sets the standard as the first current-gen PS5 game on multiple disks, fans eagerly await how the upcoming games in the series will navigate the evolving landscape of gaming technology.
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