Battlefield 4 for Xbox One Treated to New Game Update From DICE

By Prarthito Maity , Updated Dec 16, 2013 08:13 AM EST

More new updates on the cards for the already problematic and bug-infested Battlefield 4, and this time they have been pushed out for version that runs on the next-generation Xbox One.

With the PlayStation 4 version of the game recently being treated to a massive patch, it seemed like it’s only a matter of time before a patch of same importance and magnitude heads over to fans playing the game on Xbox One.

“We are now rolling out a new game update on Xbox One, and are already working on the next update based on your feedback. This update includes a number of stability improvements that should fix some of the most common crashes,” DICE wrote on the official Battlelog page.

While it seems like a good news to all of you out there playing your Battlefield on the Xbox One, this is not really a big surprise since DICE had already notified users that it would be pushing out an update, although the update was a bit delayed from its original plan of being pushed out on December 2.

Check out the complete list of patch notes below:

-Fixed a common crash that could occur when using the in-game Battlelog in the "end of round" screen

-Fixed a crash that could occur when players were using the voice chat

-Fixed a crash that could occur when the player lost connection to a server

-Fixed a crash that could occur when using the scoreboard

-Fixed a memory leak that could lead to crashes at certain points

-Fixed an issue with going online after resuming your Xbox One from suspended mode

-Fixed some issues with the handling of Xbox One parties

-Fixed the "one-hit kill" bug where damage from a single bullet sometimes was applied multiple times. This could lead to firefights where normal rifles sometimes dealt one-shot kills, which is not as designed

-Fixed the audio drop outs that could occur when playing on large maps. Typical map affected was Golmud Railway in Conquest with 64 players. Ambient sound would sometimes cut out, like foley sounds from player running, vehicle engine sounds, vehicle movement sounds, and map ambient sounds

-Fixed three common crashes that could occur during map transitions

-Fixed two crashes related to destroying vehicles

-Further reduced the probability of getting a corrupt save file in the single player campaign

-Made the icons used to signal voice chat status more reliable

-Optimized performance when shooting destroyed Levolution objects on some levels

-Removed the blur effect on soldiers that appeared when Commanders were using EMP attacks

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