Spiritfall Finally Leaves Steam Early Access After 11 Months

(Photo : Gentle Giant/Photo take from Steam)

Spiritfall, the 2D side-scrolling action platformer with roguelite mechanics, finally leaves Early Access. To celebrate this momentous occasion, developer Gentle Giant also launched the version 1.0 update, which adds a new boss, an alternate form for the Equinox, and a whole lot more!

Full Release

The company brought everything in the version 1.0 update for Spiritfall. This patch has added a new region called "The Brink" where the final boss of this 2D side-scrolling action platformer resides.

To help players combat the new threat, this update introduced two alternate weapon forms for the Equinox as well. The first is known as the "Drill Mode" which deals increased damage per attack. Players can also utilize the Launcher to fire the Drill-Head at the enemy.

Spear Mode is the second alternate form for the Equinox. In this mode, players can initiate quick attacks compared to Drill Mode at the cost of slightly reduced damage.

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Gameplay Changes

Apart from the new alternate forms for the Equinox, the version 1.0 update implemented a bunch of balancing adjustments as well.

The Mask of Zalvoon, for instance, now has a new ability where players gain a variable damage roll with each attack. Players can get up to 20% bonus damage to each attack, allowing them to make quick work of the enemy.

Additionally, the "Bite Marks" skill has its effect reworked in this patch. Now, players gain a small damage boost if they hit enemies with at least three attacks in the past few seconds.

Highlights

NEW BLESSINGS

  • Backstab

  • Leaf Bracer

  • Entropic Attunement

  • Metallurgy

  • Ion Loop

  • Frostbite

  • Rogue Waves

  • Matchup Knowledge

NEW ENCHANTMENTS

  • Sky Splitter

  • Neutral Charge

  • Exploding Expiration

  • Honed Combo

  • Hornet Sting

  • Spectral Blade

  • Spectral Fist

  • Spectral Drill

NEW RELICS

  • Mana Contraption

  • Forest Temple Bell

  • Merciful Skull Statue

  • Channeling Glove

CORE BLESSINGS CHANGES

  • All Attack Core Blessings' damage increased by 5% across all rarities.

  • Dousing Launcher: Drenched stacks reduced from 2 to 1.

  • Rending Launcher: Wounded stacks reduced from 2 to 1.

  • Scorching Launcher: Burn stacks reduced from 2 to 1.

  • Voltaic Launcher: Electrified duration increased from 4 sec. to 5 sec.

  • Chain-Lightning Bolt: Electrified duration increased from 3 sec. to 4 sec.

PASSIVE BLESSINGS CHANGES

  • Biotic Stress: Updated effect to also trigger when enemies reach below a certain health threshold (and not only once their Shield is broken).

  • Equilibrium: Now has Twister as one of the possible requirements. Damage changed from 12/14/16% to 10/14/18%.

  • Resolute Stance: Duration increased from 0.75/1/1.25 sec. to 1/1.25/1.5 sec.

  • Safeguard: Damage reduction now doubles at 20% Health instead of 15% Health.

  • Treefall: Damage increased from 25/35/45% to 30/40/50%.

  • Zealous Heart: Healing bonus changed from 25/35/45% to 20/30/40%.

  • Bird of Prey: Cooldown Speed per Air Jump increased from 8/12/16% to 10/15/20%.

  • Ethereal Bounty: Bonus Dust increased from 10/15/20% to 15/20/25%.

  • Solargenesis: Increased the amount of Burn stacks by 1 for each rarity (from 1/2/3 to 2/3/4).

  • Aspect of Thorns: Damage bonus per Luminous Gem increased from 5 to 10.

  • Calculated: Max Bonus Damage increased from 20/25/30% to 20/30/40%. Luminous Gem upgrade values increased from 5% to 6% per gem.

What's Next?

Even though this update introduced the final region of the game, the company assures Spiritfall players that there is still more to come. According to the roadmap, players can expect the "Boss Rush Mode" sometime in Q2 2024, while Custom Run Mode will be available later this year.

So, will you play Spiritfall now that it has been fully released?

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