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Cyber Knights: Flashpoint Update 41 Resolves Sniper Mods, Improves UI

Cyber Knights: Flashpoint Update 41 Resolves Sniper Mods, Improves UI

Cyber Knights: Flashpoint
(Photo : Trese Brothers Games/ Photo taken from Steam)

Cyber Knights: Flashpoint received Update 41 just recently. Although this patch is a minor one, it did bring changes and improvements that can certainly improve your gameplay experience.

What Changed?

One of the things that Update 41 has addressed are sniper mods, specifically the XCAN Suppressor, Rostock Suppressor, and the Vector R-Driver. These mods now have improved stats, with the suppressors having improved noise reduction.

Another issue that was resolved in this patch concerns enemy AI. More specifically, the enemy's decision-making and movement rules have been rectified. According to developer Trese Brothers Games, these changes will completely eradicate the issue where enemies would "slide" across the floor.

Update 41 brought some UI improvements as well. For one, your distance relative to a target will now be indicated when you hover over them. This information gets updated as you move closer or farther away from the target.

Character and enemy models have also been refined to make them look a lot cleaner than before.

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Patch Notes

  • When switching categories in the market, filters like Rarity are kept

  • Heat and Headhunter Threat/% now displayed in all mission planning screens

  • Fixed bug allowing Retry Turn and Restart Mission even in Ironman difficulty

  • Fixed "Take All" button to work at Lootbox with only 1 item

  • Fixed matrix bug where repeating scan on an already scanned 2/2 node would still increase Q-Sec Tally

  • Fixed (again!) bug causing melee range mismatch when trying to attack versus count you can attack in bottom left

  • Fixed bugs where some movement warnings (pressure plates, laser fences, motion detectors) could be left on screen incorrectly

  • Fixed odd appearance of movement warnings sometimes near a rotated laser fence or pressure plate

  • Fixed bug allowing you to attempt to yield if next merc only has 1 Initiative

  • Fixed typos in difficulty descriptions, new story dialog

  • Fixed bug where sometimes the red or green outline would stay incorrectly on player or enemy weapons when outlines disabled

  • Fixed Neural Toner displaying +10 Action Points when it is +10 Matrix Action Points

  • Fixed issue where some parts of red/green outline would stick around incorrectly

  • Fixed monsters sliding around the place at start of move or randomly when surprised by something

  • Improved text overflow display in mission victory screen for payments

  • Improved text overflow display in timeline events

Cyber Knights: Flashpoint is a turn-based strategy RPG set in the 23rd century where you control a group of hackers and mercenaries to fight against evil mega corporations. It is developed by Trese Brothers Games, which is a small indie development team composed of talented people who have a passion for strategy games.

If you are interested to try this one out, you can download Cyber Knights: Flashpoint on Steam.

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