Fantasy Flight Games acquired the Star Wars license last year and immediately set out to make some of the best tabletop games possible with them. Star Wars: The Card Game offered fantastic two-player battles of the light and dark sides, the Star Wars Roleplaying Games (Edge of the Empire and Age of Rebellion) offered up a brand new way of getting immersed in the universe with a unique custom dice system, and the X-Wing Miniatures Game offered scale models of some of the most iconic ships from the films. They started off with a basic starter set that comes with two TIE Fighters and an X-Wing and have been steadily offering up new ships to add to your fleet, everything from B-Wings and Y-Wings to the Millennium Falcon and Lambda-class Shuttle. But now the GR-75 Rebel Transport Expansion Pack is available, and the Rebellion has a whole new way to play.
This GR-75 Transport ship is too large for Standard Play format, so instead it's intended to be used in Cinematic Play and Epic Play formats. It's not to scale like the rest of the ships (which are all 1/270) because it simply wouldn't fit on your table it if did.
The ship is most famous for helping the rebels escape from Hoth. Since it's a transport ship whose main purpose was to shuttle supplies and troops, it doesn't have a primary weapon. How does that work in a dogfighting game? Well the GR-75 Rebel Transport comes with new rules for energy, which allow you to give extra actions to friendly ships, stress enemy starships, and boost its shields. It's so large that the ship comes with a new maneuver template that shows how the vehicle will fly through space.








