Super Smash Bros For 3DS Patch Released, Nintendo Doesn't Tell Anyone What The Gameplay Changes Are

By Matthew Buzzi , Updated Nov 19, 2014 04:42 PM EST

Nintendo has launched the patch for Super Smash Bros on 3DS that it announced last week, but the developers have not told anyone what the changes are.

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In an unusual move, Nintendo released the update with only the most vague patch notes you're ever likely to see, not naming any of the specific changes made to gameplay. This is particularly odd for a competitive fighting game: minute changes can make a big difference to how a character performs, and the mechanics details are the foundation of a competitive community.

Here's all that Nintendo said about the new 1.0.4 version:

- Adjustments will be made to balance the game.
- Other adjustments will be made to make for a more pleasant gaming experience.

As a result, the fan base is scrambling to figure out what's different, and an impressive amount of changes have already been noticed. Smash Boards, as usual, is running an in-depth investigation into the gameplay, and a user over on Reddit is also tracking the changes. The community has dug up an incredible number of alterations already, cataloguing the differences in attack lengths, speed, and damage across many characters.

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If Nintendo does issue patch notes when it hears some fans want them, they're not even likely to be as in-depth as the community list at this point. It's true that the majority of Super Smash Bros players-such as younger fans or those playing more casually--won't care that Shulk's up-air attack damage increased from 13 percent to 15 percent, but the competitive and enthusiastic section of the fanbase is heavily invested in these changes. Clearly, the fans will just have to find out what's different for themselves-something they seem to have no trouble doing.

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