Games

'Cities: Skylines' Update 1.1.0 Patch Notes: Free Europe-Themed Release Adds Tunnels, 50 New Buildings & More

'Cities: Skylines' Content Update 1.1.0 Adds Tunnels, 50 New Buildings & More

Cities: Skylines has received a big patch today, adding new buildings, the introduction of tunnels, and plenty of fixes.

Watch Our 2 Runs Through Destiny's New Prison Of Elders Level 28 & 32 Arenas

Paradox says tunnels were among the most-requested features, and they have arrived alongside 50 new "European style" buildings and more.

Halo 5: Guardians Hunt The Truth Campaign Garners Millions Of Views & Audio Plays  

Here are the full patch notes for version 1.1.0:

Features & New

- New: European theme added
- New: 72 European buildings in the European theme

- New: Support for corner and adjacent buildings in the European theme

- New: 3 maps added with European theme (Cliffside Bay, Foggy Hills and Grand River)

- New: Tunnels for roads and rail added

- New: Metro tunnels can be built at different levels

- Options: V sync option added

- Options: Invert Y mouse axis added
Editor & Modding

- Launch options: added -noWorkshop to disable Steam workshop

- Asset editor: Increased limit for bridge pillar count

- Asset editor: Hedge added to residential props

- Asset editor: Added custom vehicle importing

- Asset editor: Added the ability to set custom thumbnails and tooltip images for all types of assets (in the save panel)

- Asset editor: New editable properties exposed

- Asset editor: Added ability to inherit building unlock milestone from template

- Asset editor: vehicles have a Steam tag "Vehicle"

- Asset editor: Fixed cut off text and missing spaces in the Properties box

- Asset editor: Water Service buildings can now have proper pipe connections

- Asset editor: Custom harbors and cargo harbors are now usable in-game

- Asset editor: Custom airports now get visited by planes, like an actual airport

- Asset editor: Fixed issue where some custom assets could not be loaded in-game after editing

- Asset editor: Fixed missing texture for landfills

- Asset Editor: Fixed a rare issue where holding and releasing the mouse button would not be recognized

- Content manager: Introduced a new layout

- Modding API: Added OnEnabled/OnDisabled support for IUserMod. Called everytime a mod is becoming active or inactive

- Map editor: Fixed issue where users could place a water source outside the map area

- Map editor: Fixed free camera hotkey not working
Bugfixes & Misc

- Linux: support for JPG workshop previews added

- Linux: users can now use numpad-Enter in-game

- Linux: Fixed rare issue where users crashed due to a faulty asset

- Fixed issue with 1x1 buildings "disappearing" when zoomed out too far

- Fixed several localization issues

- devInfo.txt is no longer needed

- Achievements are now properly localized

- Small contrast changes in some information windows to improve colorblind accessibility

- Fixed issue where some elevated roads became immune to interaction

- Metro and train lines now properly update when changed

- Cruise ships no longer travel over land :'(

- The 2x2 OreCrusher now has a purpose in life

- Ireland is properly represented on the Union Jack

- Cursor no longer disappears when you press Esc whilst rotating the camera

- Adjusted upkeep cost of some roads to the one displayed in their tooltip

- People no longer die when your city is at 0 population

- Fixed an issue where right clicking a button would highlight it incorrectly

- Fixed an issue where free camera mode was not enabled after viewing milestones

- Fixed an issue where changing language in-game would not change language for some menus

- Fixed an issue with mouse button key bindings

- Fixed an issue where the options menu would not be closed properly by hitting the esc key

- Fixed an issue where temporary save files would sometimes be visible

- Fixed an issue where roads would snap to inaccessible sections of hydro dams

- Fixed a graphics issue where text would sometimes be corrupted at the bottom of save and load menus

- Trees in terrain heights view should now have the proper colors for their elevation

- Fixed an issue where users could elevate the height of gravel paths, even though they could not place them

- Fixed a minor graphical issue in the content manager

- Fixed some text alignment problems

- Text references to left and right mouse buttons now take left-handed mouse settings into account

- Added confirmation prompt for Reset Unique Buildings

© 2024 Game & Guide All rights reserved. Do not reproduce without permission.
Join the Discussion
More Stories
Real Time Analytics