Blizzard And Treyach Collaborated On 'Overwatch': Game's First Impressions And Release Date Revealed; Will It Be Similar To 'Call Of Duty'?

Blizzard And Treyach Collaborated On 'Overwatch': Game's First Impressions And Release Date Revealed; Will It Be Similar To 'Call Of Duty'?

Blizzard and Treyach joined to develop the game, "Overwatch," set to be released on May 24, 2016. In the recently concluded PAX East Gaming festival, avid gamers and fans piled in Blizzard's booth to get the first taste of the game.

According to MCV, "Overwatch" dry runs generated high expectations from the gaming community especially the console players. Blizzard confirmed that it will cater to both the PC and console playing community. Banking on the well-received PC Beta version released a few months back, "Overwatch" will also be released on Playstation 4 and Xbox One.

UberGizmo also reported that Blizzard needed to team up with Treyach for "Overwatch" as this is their first time to create a First Person Shooter (FPS) game. With the successful "Call of Duty" in Treyach's back pocket, they are obviously the top pick for their joystick controller expertise in the aim assist accuracy department.

The only similarity that "Overwatch" will have with "Call of Duty" is going big on the gunplay sensations as it seen as an important feature in FPS games. Based on Game Rant, the accuracy of aim assist proved to be crucial in successful FPS franchises such as "Halo", "Call of Duty" and "Destiny".

While aim assist is often a problematic factor, "Auto aim is not a preferred gameplay option for "Overwatch" as it is looked down upon by gamers and developer alike. Aim assist can also affect the effectiveness of weapon as exemplified in Destiny's nerfed arsenal

Blizzard Game Director, Aaron Keller, explained that consultation among developer often happen whether it is technical or content-related. "The funny thing is, we collaborate with a lot of different Activision studios. We collaborate with the Destiny team when they were building Destiny," He added. "They wanted to talk to some of the people at World of Warcraft to see how they made some of their content."

As this is a relatively new horizon, it seems agreeable that the same practice can be applied to the creation of the console version of "Overwatch" especially with the pressure of fans' expectation riding up on the game hype.

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