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NBA Live's Cancellation, Mass Effect 3's Ending And The Biggest Disappointments In Gaming For 2012

There were some great game in 2012, but there were also some things that just disappointed. Blocker buster games with bad endings, broken promises from publishers, misguided entries in beloved video game franchise and outright cancellations of promising games are all things that disappointed gamers in 2012. Here is our list of the five biggest disappointments of 2012:

5. Resident Evil 6:

What happened to survival horror? I mean the game isn't as bad as some critics make it out to be, but the series has lost its soul. Fear has been replaced with action and the games are starting to mirror the popcorn friendly film franchise that has been smearing the name brand since the early 2000s.  At this point, I just want a high-definition remake of RE2 and Code Name Veronica.

4. The Elder Scrolls V: Skyrim - DLC content for PS3:

Bethesda Game Studios basically screwed PlayStation 3 gamers in 2012. While Xbox 360 gamers enjoyed updates and brand new downloadable content, PS3 owners received broken promise after broken promise and statements filled with uncertainty. Bethesda says that the DLC is still coming to PS3, but some gamers have already given up and moved on to new things.

3. NBA Live 2013 Canceled:

Fan of EA's pro-basketball simulation have been eagerly awaiting its return from the abyss and 2012 seemed to be the year for the franchise's return. Rumors started to circulate that the game wasn't great and then came the whispers that Live 13 would be a digital-only release and then the game was canceled. So after two years of development and a new studio, the game was once again disregarded and abandoned. EA issued an apology and competitor 2K Sports released another great entry in the NBA 2K series. If the series returns next year, will its fan base return?

2. Assassin's Creed III- Final Chase Sequence:

Assassin's Creed III does a lot of things right, but the final chase sequence is not one of them. The game's protagonist spends his entire life chasing after Charles Lee only to find him at the Boston Harbor. So here is where the master assassin could have stuck up on him or shot him with an arrow or something. Nope! Instead we are forced into a horrible sequence. First thing that happens is some magical barrels explode sending Connor flailing away from Lee. You are then attacked by a couple waves of guards before reaching a burning boat where Lee is just hanging out and mocking your futile efforts. The burning boat begins the second part of the terrible sequence where you chase Lee through the burn and crumbling structure. Finally you catch him, but you don't get to kill him. What really makes this final sequence a disappointment is the game's control system is just terrible during this sequence.

1. Mass Effect 3's Ending:

After over 200 hours of compelling narrative and gameplay where choice was paramount, the trilogy's last few moments trivialized everything into a color-coded game of eenie meenie miney mo. Bioware had every right to end the game in the way that it choose, but the problem was that they created a character in Commander Shepard that was no longer the creative property of Bioware. Figuratively speaking of course. Each Mass Effect gamer had spent time crafting their very own personal saga and had become invested in what the final outcome would be. But unfortunately in the end, choice itself was negated entirely by the developer. Mass Effect 3 is still my personal pick for game of the year, but the end was the biggest disappointments of the year.

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