ZeniMax Online Studio's creative director Paul Sage explained the game's economy combat and game engine.
Check out the eight athletes here.
The official PlayStation Blog’s Sid Shuman had an opportunity to test drive the new game and details a world of decrepit buildings and desperate people.
Visceral Games' Steve Papoutsis explains some of the changes and tells us why the game is still creepy.
Fingers crossed for a Boba Fett spinoff.
During Take-Two's Q3 financial call, CEO Strauss Zelnick said, "Grand Theft Auto V is going to blow everyone away, and it will be in the market in September."
It sounds like they got the wrong guy from "The Fast And The Furious."
Development lead Piers Jackson shed some light on the new game and explained where Mercenary in the Killzone timeline.
Composer Jason Graves explains how Lara's enemies influenced the soundtrack.
Nintendo's R&D director Genyo Takeda responded to negative feedback about the CPU while speaking at a Kyoto investors meeting.
According to a new report the green master Jedi could be getting his own film.
Associate producer Yara Khoury said that he was proud of Dead Space 3 and that it is a much deeper, longer and innovative game than the previous two entries.
Assassin's Creed 3 mission director Philippe Bergeron said that the original Assassin's Creed once featured an ambitious co-op mode, which was eventually drooped as the game's narrative developed.
CEO Julie Uhrman also reveals the console's price and launch window.
Canadian Hockey Team Week runs from Feb 2-8