Worms on Facebook is Live, Team 17 Offers Deals for Worms Titles and Alien Breed on Xbox Live

By Luke Caulfield , Updated Feb 05, 2013 01:13 PM EST
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With the beta over, everyone is now free to engage in worm warfare via Facebook. Celebrating the move, Team 17 has also announced a sale on some of its other titles on Xbox Live. You can check out the listings below of what you can get, and for how much.

Reductions are available now and include the following:

  • Worms 2: Armageddon. Was 800 Microsoft points, now 400 Microsoft points. Download here
  • Worms: Ultimate Mayhem. Was 1200 Microsoft points, now 800 Microsoft points. Download here
  • Alien Breed Episode 1. Was 800 Microsoft points, now 400 Microsoft points. Download here
  • Alien Breed 2: Assault. Was 800 Microsoft points, now 400 Microsoft points. Download here
  • Alien Breed 3: Descent. Was 800 Microsoft points, now 400 Microsoft points. Download here

Now, onto the Facebook version of the game itself.

Hallmark weapons like Bazookas and grenades are present and in ample (infinite) supply, which is all well and good. But what about the insane weapons, the ones that helped put the game on the map? Unfortunately, many are not to be had. No concrete donkey, no ninja rope (which you'll sorely miss when you find yourself stuck in a pit), no buffalo of lies.

Like any game on Facebook, it's best if you have friends to play with, lest you decide to go up against faceless opponents from the nether end of Facebook. With this route, you'll wind up with a "Sorry we experienced difficulty creating the game" message far more often than you should.

Buying weapons can be a little tedious, as at first, you won't exactly be rolling in the coins. The game can suffer from a pay to win problem, as you'll no doubt go up against someone who is nefariously more well armed than you, meaning they've either been playing the game for far longer, or they gave in to temptation and dug into their wallet so they could buy up a virtual armament stockpiled with sheep and ming vases for as far as the eye could see.

Player tasks and weekly challenged help keep stave off the montony of squaring down against random players online, some of whom will stand idley by while the clock ticks down, and others who will be so superhumanly skilled to chuck a grenade clear across a map, bounce off a bit of debris so perfectly, that it inevitably lands on your worm's head, launching him into a watery grave. Or, maybe it was just dumb luck.

Most of the features of Worms on Facebook helped sway the game to a more casual audience. The timer helps keep games from going on too long, there's no wind effect to send your weapons on a wayward course, etc.

It's worth a play for some fond memories, and can actually be a pretty engaging game. Just don't go in expecting all the bells and whistles of its PC forefathers.

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