'The Legend of Zelda' Release Date, News & Update: Fast Forward With Tricks From Master; Hack Explained [VIDEO]

By Jennifer R. Irvin , Updated Sep 30, 2016 07:02 PM EDT

"The Legend of Zelda" has been hacked. A glitch hunter was able to find a way to use sprites to skip to the end of the game. There are ways to program arbitrary code that will overwrite the game's memory and fast forward it to the credits.

It is a complicated process but it allowed gamers to skip through most of "Castlevania: Symphony of the night." and jump to the end of "Super Mario World." Likewise, intrepid gamers have found ways to turn "Mario" into "Flappy Bird and a host of hidden glitch worlds. The same holds true for "The Legend of Zelda".

This was discovered by avid glitch hunter Sockfolder who found a highly intricate way of leaping right to Zelda in a short amount of time. A Youtube video attempted to explain the glitch in detail. The main thing about the glitch is on taking advantage of the way "The Legend of Zelda" loads sprites.

The game typically allows 11 sprites on screen but Sockfolder found a way to use the magic flute item to hold one more sprite. This will cause the game to search for a valid place to load the sprite in the memory causing the player to jump to the end of the game.

However, it is not as easy as loading a bunch of sprites using the flute. The game hack requires a specific heart count and waiting on the game's music to reach a specific time. It will also use unique file names to write some values in the game's code before using the flute to skip to the end. In a different aspect, there are even notions that the gamers wants to play "The Legend of Zelda" on NX instead of Wii U, according to iDidital Times.

"The Legend of Zelda" Hack Explained

Step One: Input certain player names into the three save slots to become the assembly code. The objective is to make the game search information from the portion of the memory where the players' names are stored.  The sprite table usually holds the values for objects and monsters on screen.

Step Two: Activate the while with all 11 sprite slots causing it to overflow and open a new empty slot outside the sprite table. Some memory will be incorrectly written and the screen will go dark. The player is warped to the room with Zelda from the player names earlier. Take note that the exploit only works on 1.1 Famicom release version.

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