Activision's Launch Trailer For 'The Walking Dead: Survival Instinct' Just As Uninspired As The Fan Made Trailer

By Luke Caulfield , Updated Mar 18, 2013 08:01 PM EDT

Save for a crossbow and voiceover courtesy of Norman Reedus, I can't find much that really helps the upcoming "The Walking Dead: Survival Instinct" stand out.

Activision has said the idea of resource management is said to feature prominently, but even with the new launch trailer, we've yet to see a lick of it. Couple that with zombie melee action that we saw done in Riptides' "Dead Island," and I'm just not seeing the appeal.

The launch trailer is below, decide for yourselves,

I love a good zombie game as much as the next Romero fan or Umbrella employee, especially one that lets you bash some zombie heads in. But this...

There's another issue apart from what Activision has yet to show us. Many games that are based on some sort of pre-established idea, be it a TV show, comic book, etc., allow the player to, as some new character, to gain a better understanding of the environement. It's much the same way how the FPS genre often feature protagonists who are often either nameless, voiceless, or both.

This effect is lost when you play as a lead role on one of cable's most currently watched television shows.

Hell, maybe I'm just waiting for Reedus to do "Boondock Saints 3."

Activision's "The Walking Dead" is out for PS3, Xbox 360, and Wii U (but not PC) on March 29th.

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