The Witcher 3: Wild Hunt Multiple Endings Simplified: Witcher Sense, QTE's Still Unknown

By Prarthito Maity , Updated Apr 26, 2013 08:35 AM EDT
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The Witcher 3: Wild Hunt project lead Konrad Tomaszkiewicz has detailed the multiple endings in the upcoming open world, action role-playing title from CD Projekt RED. The new information arrives after it was revealed earlier that the game will have as many as three endings detailing Geralt’s destiny at the end of the game.

In a recent interview with Forbes, Tomaszkiewicz states: “After you finish your epilogue you also get a summary of the biggest consequences of the choices you made in the game. Some of them will show changes in political situation of the world, some of them will show changes in local situation of places you visited. Others will show changes in the lives of your friends or enemies.”

“And when we talk about those multiple endings, that’s exactly what we mean. Depending on the choices you make, you can leave a completely different world behind you once you finish your adventure,” he adds.

He also revealed that each of the three epilogues will contain different possibilities depending on the impact the player has made on the world, and this will make “each playthrough unique based on the choices Geralt makes.”

As far as lack of quick time events (QTE) are concerned, this time around, Tomaszkiewicz states that they weren’t fit for this type of gaming experience and usually ended up frustrating players. “There is a small number of games where it is fun, like, for example, in the Uncharted series, where you don’t even realize that you’ve just finished a QTE sequence. And I think that only this way of using QTE has any kind of future in games.”

He also added that Geralt’s barrel-roll is also a thing of the past and this time it has been replaced “with a much more graceful” dodge-pirouette. 

“First of all, pirouettes look a lot cooler than barrel-rolling and they are consistent with the witcher fighting style described by Andrzej Sapkowski in his novels,” he says.

“Second, we changed the whole combat system and we don’t want to push players to dodge all the time. Now you will have the Witcher Sense system which will allow you to hit weak spots of enemies and disable their special abilities.”

The Witcher 3: Wild Hunt is currently set for a 2014 release for PC, PS4 and the next Xbox.

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