Games

'Virtual Reality' News and Updates: Should It Be Considered Gaming?

'Virtual Reality' News and Updates: Should It Be Considered Gaming?

Questions have been leading whether VR (Virtual Reality) can ever be considered gaming. Broadcaster and panel host Nic Healey went at PAX Australia on Friday and asked, "When am I going to get my virtual reality Skyrim?"

There were five local voices in VR development at PAX Australia in Melbourne who talked about the VR "hype train," according to Mashable. The VR industry has been one of the top considerations in gaming and has been coming to light in today's gaming industry.

More often than not, popular video games have engrossed gamers; having them get lost for days but as what Nic Healey pointed out, "most VR experiences so far last in minutes not hours". Being sensible of getting a gamer's body experience the challenges that used to maneuvre on a screen with just the thumbs must be taken into consideration as well.

Emre Deniz, a developer at Opaque Media also highlighted: "None of you can swing an axe for eight hours straight." For Virtual Reality's sake, gamers must remember that "extreme length does not always indicate value".

The senior VR audio designer for Zero Latency Sally Kellaway who works at a Melbourne free-roam VR startup said that the team's immersive zombie experience can last at least 40 minutes but they are also venturing into shorter pieces.

"We have just made a couple that are 12-minutes long, and it's so we can offer a range of different genres and different experiences. I feel like bite sized content is quite good. It means you can jump in and then jump out again. Try something new," said Kellaway.

Still, the shortness of VR experiences must not be considered a gaming breakdown but a sort of experimentation since there's a lot to learn from video games -- to leave mistakes behind and learn again somehow. Game designer Jennifer Scheurle commented that developers should make technology easier for new gamers -- therefore, short content must be a success.

"We have to let go of the traditional railroad experiences that we're used to in traditional games. How do I actually move around in VR without vomiting into a bucket? We see that we move, but our body doesn't feel the same sensation," explained Scheurle. "That's definitely an issue that comes from traditional game development," she added.

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