Thatgamecompany's Flower Coming To PlayStation Vita
In an interesting but premature announcement, IndieCade in its E3 lineup, has apparently included thatgamecompany's Flower as coming to the PlayStation Vita. The game, released in 2009, has so far been a PlayStation 3 exclusive.
Flower will soon be able to take advantage of the touch-screen and motion-sensing powers of PS Vita. The game will be showcased at its booth during the upcoming E3 and will be available to play, IndieCade's press release says.
"Using simple touch or motion controls, the player guides the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change," the Flower Vita description reads.
The game that contains no text or dialogue, was designed by Jenova Chen and thatgamecompany, which later developed the award-winning title Journey. The developer is currently working on a new game which will be self-published with a $5.5 million venture capital investment.
IndieCade's E3 lineup includes two Vita games - Hohokum from Honeyslug and Flower Vita. The company will also feature games for mobile, PC, PlayStation Vita and the Sifteo Cube platforms. Here is the complete E3 lineup from IndieCade (via Polygon):
- 7 Grand Steps: What Ancients Begat by Mousechief
- 6180 the moon by Turtle Cream & PokPoong Games
- TorqueL by FullPowerSideAttack.com
- Tower of Guns by Terrible Posture Games
- Crashtastic by FunSmith
- In a window by Picardy Third Entertainment
- Dominique Pamplemousse in It's All Over Once The Fat Lady Sing by Deirdra Kiai
- C3 by Phoenix Production
- The Dead Linger by Sandswept Studios
- Pinstripe by Thomas Brush
- Soundodger by Studio Bean
- That Dragon, Cancer by Ryan Green and Josh Larson
- Guns of Icarus Online by Muse Games
- Legend of Dungeon by Robot Loves Kitty
- Hidden by Parsons New School for Design
- TowerFall by Matt Makes Games
- Lovers in a Dangerous Spacetime by Asteroid Base
- Voronoid by Zach Aikman
- Luxuria Superbia by Tale of Tales for iPad
- In a Permanent Save State by Benjamin Poynter for Android
- Spaceteam by Sleeping Beast Games for iOS
- Perfection by Dumb and Fat Games for iPad
- Forsaken Planet by Loot Entertainment for PC and mobile devices
- Hohokum by Honeyslug
- Flower Vita by thatgamecompany
Big Games And Card Games
- Body Scrub; Lego by USC Game Innovation Lab
- Space Maestro by USC Interactive Media & Games Division; USC Music school graduate students, U.S. and South Korea for Kinect
- Spin the Bottle: Bumpie's Party by KnapNok Games for Wii U
- Babel Build by Matthew Colton Spross, a physical game
- QuickDraw by Greenfly Studios a "no graphics game for Playstation Move"
- Johann Sebastian Joust by Die Gute Fabrik a "no-graphics music-enabled game for the PlayStation Move"
- Pedandeck by Brian Schrank, a social card game
- Stickers in Public by Studio Cypher, a pervasive big game
- Tower No Tumble by Die Gute Fabrik
- Pesky Pirates by Sifteo Games Team
- Squaresville by Frank Force
- Parapluie by One Life Remains