The Witcher 3 cross platform details discussed: More from developers

By Prarthito Maity , Updated Jun 21, 2013 02:57 PM EDT
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We are yet to come across anyone who’s not waiting for CD Projekt RED’s upcoming open world title The Witcher 3: Wild Hunt. And while we received a host of information about the game at this year’s E3, the developing team has been kind enough to provide up with even more to keep up that ever-growing enthusiasm.

As revealed earlier, The Witcher 3: Wild Hunt is set to utilize some of the latest technology available to create a realistic and lifelike fantasy experience. While we understand that the PC version of the game will be using the Direct X 11, we are still in the darkness about the game’s console version. But thankfully, executive producer John Mamais was willing enough to educate all the fans further.

Mamais was recently in an interview with Gamesindustry International regarding the game’s prospects on the next generation consoles. He stated: “Basically, we've built an engine team. On Witcher 2, it was just one team. A few engine programmers were on there as well, but now we've split the team up. Now we've got a big core engine team. There's like 15 programmers working just on the engine to create a cross-platform solution for the game. These guys have lots of console experience.”

"It's all about staffing and team organization... we're in new territory now. It's not PlayStation 3, it's not Xbox 360. It's new platforms, so it's still a learning experience for us. It's going to be a real challenge to do a cross-platform simultaneous release. First time for us, too. It's going to be hard. It's going to come down to the expertise on our programming team to get that right," he added.

On the topic of leaving out a number of features from the game and if there was any real hope for these features in the game, Mamais went on to explain that when the team kicked off with the game’s development, “we had this massive backlog of features that we wanted to create, but you have to do an ROI analysis of your features. And that's what we did.”

“We're constantly going through the process to figure out which features are the most important, but take less time potentially. Those are the things we do first. Things that are really cool, but maybe they don't add as much value to the game? We have to cut them out. We have to make choices.”

“I don't want to give you any specific details... there's still some stuff that we really want to do. There's one awesome feature that we want to do, but we're starting to realize how much work it's going to take. The thing is, if you don't focus on a few features and you try to do too much, then you're going to end up with an average, crappy game. We've got to pick what's important to the game and do it right,” he concluded.

The Witcher 3 is scheduled for a 2014 release for PC, Xbox One and PS4.

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