The Witcher 3: Wild Hunt on Xbox One will be different from PS4 version

By Prarthito Maity , Updated Aug 31, 2013 10:41 AM EDT

CD Projekt RED’s upcoming The Witcher 3: Wild Hunt is yet to receive a confirmed release date, but the game has already garnered a lot of acclaims and popularity from fans and critics via initial showings, and is on the right path to become one of the best in 2014. Now, there’s more information related to the title’s output in different platforms such as Xbox One and PS4.

Peter Gelencser, Senior Level Designer at CD Projekt RED, was recently in an interview with Gamingbolt at Gamescom where he further discussed the next massive open world in the Witcher franchise.

The Witcher 3: Wild Hunt is set to be an open world RPG title and will be out on PS4, Xbox One, and PC sometime in 2014. When asked about the differences between the three versions of the game, Gelencser replied:

“It depends on the hardware differences. The experience should be identical. The individual little tid-bits might be different of course because they are different hardware. That is the point of it. Of course we are trying and aiming to provide the same awesome experience to everyone, with no compromises.”

Later, when asked whether the differences between the PS4 and Xbox One versions will eventually come down to the platforms’ individual hardware, he said “probably.”

The Witcher 3: Wild Hunt was previously in news when the game was discussed at the previous SIGGRAPH 2013 talk, where CD Projekt RED's Balazs Torok and Krzysztof Krzyscin detailed some interesting information about the RED Engine that powered the likes of The Witcher 2 and CD's upcoming RPG, The Witcher 3.

"When we finished making the PC version of the Witcher 2 we started working on the Xbox 360 version. It was a very special situation where the console version was developed separately from the PC version, this allowed us to concentrate all our efforts. At the very beginning the game didn't even fit on the 1 GB devkit so we had to optimize a lot and we had a deadline of the GC when we had to run on the 512 MB devkit.”

“The first big win was the motion extraction from the animations, then we rewrote the whole foliage system, these and a few other optimizations finally made it possible to run on the console," the developers stated that time.

Up till then, CD Projekt RED had also experimented with DX11 tessellation on characters, although it may not be featured in the new Witcher. However, the game is expected to take advantage of DX11 tessellation for its environments.

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