Call of Duty: Ghosts’ multiplayer to have 20,000 combinations of customizations

By Prarthito Maity , Updated Sep 27, 2013 02:35 PM EDT

Infinity Ward’s upcoming Call of Duty: Ghosts has already been tagged as one of the hotly anticipated games of the year since it was first revealed. As of now, the developing team has done well by posting regular details on the new game, and it seems like the trend will continue until the final release of the title. Happily enough for most, the new details revealed now for the game discuss more about Ghosts’ multiplayer offering.

Recently, in an interview with Gamingbolt, Eric Biessman, Creative Director for Raven Software (responsible for the multiplayer mode) talked about the so-called repetitiveness of the series, while also discussing the key points of the multiplayer.

“There are things I can cover in just broad points without going into too much detail. To begin with, the Infinity Ward designers said that, they know Black Ops 2’s customization was something people really got into. So, right when you jump into the game, you’re going to see the multiplayer side. The way we want you to play is to commit to your character. So right away we see the visual side of things. You can customize heads, arms, legs.”

He added that there are about 20,000 different combinations of in-game customizations, “And that’s purely visual, including the female characters. We know there’s plenty of female fans and we want to give them the opportunity to have this connection to their character like everyone else. So from a purely visual side, there’s that.”

On the same topic, Biessman also went on to discuss the in-game Pick 10 system, and stated that designers at Infinity Ward wanted to expand on that. The idea for this, he said, “is that there’s groups of perks, and they’re for speed and stealth and handling and awareness and resistance and equipment and Within these groups are specific perks. Each perk has a different cost, and you can choose how those work.”

“So you can have a five point perk and a couple one point perks. For example, Dead Eye- every time you get a kill, it increases the damage of your next attack. So you maybe give up things that you are more used to maybe use this perk. So the idea is, if you want a gun, you can get it, but if you want to be stealthy, you get the stealthy perks and stuff like that. That’s one of the things that I think is pretty deep and good for gameplay.”

Call of Duty: Ghosts is scheduled for a Nov. 5 launch on PlayStation 3, Xbox 360 and Windows PC, with the game also heading over to next generation consoles later this year.

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