Splinter Cell Franchise ‘Still Evolving’ Says Ubisoft, Hints at an Entirely New Type of Game

By Prarthito Maity , Updated Jan 15, 2014 09:04 AM EST
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Ubisoft’s previous addition to the famed Splinter Cell franchise, Splinter Cell: Blacklist, it’s safe to say at this point, may not have experienced the kind of popularity that company normally expects from a Splinter Cell game, and have in time even been forgotten when bigger names like Watch Dogs and Assassin’s Creed 4: Black Flag have demanded most of the limelight. And apart from that, the new Splinter Cell title, itself, has been under a bit of stick. However, Ubisoft believes that the franchise still has a great potential and that the company is yet to tap into the formula perfectly.

Speaking recently to OXM is an interview, animation director Kristjan Zadziuk talked about how he believes that the Splinter Cell franchise is still at an evolving stage and that the future has more surprises in store for fans that are still in love with Sam Fisher’s antics.

Discussing about the potential formula that’s required for a franchise like Splinter Cell to grow and evolve, Zadziuk stated: “We haven't got the luxury of Assassin's Creed where we know our formula; we're still evolving.”

"If you look at them, there's no two Splinter Cells that are the same. They've all evolved and adapted. That, to me, is what makes it really exciting. We're getting closer to what that game is, and maybe it isn't necessarily about Splinter Cell being a 15-16 million Call of Duty-type best-seller. Maybe it's just about it being the best Splinter Cell that it can be."

And while there’s always the option to gather ideas and inspirations from the company’s other released titles, Zadziuk says that the company doesn’t believe in shortcuts like that and will not make a game just for the sake of making it. “It's not like we sit around and go 'I'm having that'; it's what works for each game,” he stated.

"Far Cry 3 is such an expansive game, so they're trying to find you an organic way of giving you a map. That wouldn't work for Splinter Cell - there'd be no point in Sam climbing to the top of a tower and pressing a button,” he added.

“But then again, we have our version of active sprint. It's not a way of copying Assassin's Creed, it's our way of making Sam more fluid."

Splinter Cell: Blacklist arrived last year for Xbox 360, PS3, Wii U, and PC.

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