Nintendo ‘Studying’ Possible Switch VR Support

By Kristine Garcia , Updated Feb 06, 2017 05:14 PM EST
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The Nintendo “Switch” will soon be released on the market. Even though it suffers from quantity shortages and insufficient online content to bring paying customers, the reveals and development of the console are moving forward.

Game Pur shares that Nintendo is considering creating a VR headset for the “Switch” console, but is still not sure of the decision. According to them, one of the main issues concerning VR is motion sickness, which excludes a large portion of the gaming community from prolonged usage of the headset. Once this issue has been resolved, Nintendo could go on to mass produce a VR extension to its new console, but before, it is highly unlikely.

Game Rant shares another problem looming over Nintendo’s attempts at creating a VR extension to their console. The “Switch” is built with Nvidia Tegra GPU’s which are not even close in their productivity as what is expected to hold a steady and immersive VR experience. The Tegra GPU’s are created to mostly sustain the needs of lightweight and handheld devices like tablets and not to power big machines. One way to escape this problem is to create a low quality VR experience, but this will surely not cover the standards at which Nintendo is aiming with its console and periphery.

On Nvidia’s official site are stated the GeForce GPU’s which can cover the needs of a VR headset. Among them are late GTX 9’s, GTX 10’s and the Nvidia Titan X. These are highly productive cards, which are used with the Oculus Rift, HTC Vive and similar VR headsets. Until Nintendo change the “Switch” internal framing, or create a special version with a more powerful GPU, they will not manage to create an immersive VR experience, as sound as it sounds to Nintendo fans. Nintendo “Switch” will be released on March 3, 2017.

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