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Cyberpunk 2077 Update 2.1 Will Introduce Replayable Car Races, New 'Radioport' Feature

Cyberpunk 2077 Update 2.1 Will Introduce Replayable Car Races, New 'Radioport' Feature

CD Projekt Red is going to launch a massive new patch for Cyberpunk 2077 very soon. Update 2.1 brings a lot of new features, including the ability to listen to tunes while traversing the streets of Night City, as well as replayable car races to keep players busy for a long time.

Tune In

Update 2.1 will introduce a new feature called "Radioport." This allows players to listen to the in-game radio while they're on foot or when riding the NCART (Night City Area Rapid Transit) system. Players do not have to worry about anything because the Radioport will turn off by itself whenever something important happens.

Competitive Racing

Players who love racing in Cyberpunk 2077 due to "The Beast in Me" quest can participate in replayable car races once Update 2.1 goes live.

Those who have a knack for adrenaline can look for race flag icons that are scattered all over Night City. Players who can successfully beat the competition will earn "Eddies" and a discount for the Autofixer website, where they can purchase some cars that they want to add to their collection. For the uninitiated, Eddies are a slang term for the Eurodollar, which is the primary currency of the game.

Read Also: New Cyberpunk 2077 Mod Brings AMD FSR 2.0 To The Game

More Accessibility Options

To allow players to enjoy Cyberpunk 2077 to the fullest, CD Projekt Red will add new accessibility options in Update 2.1. First of all, players will gain the ability to change the default font size into a bigger one via a toggle. This toggle changes the text size of most of the tooltips in the game, as well as the HUB menu, loading screen tips, and various items, among many others.

In addition, a new option lets players remove the chromatic aberration effect, most commonly known as "ghosting," when navigating the minimap, track quests, and available items.

These new options are available in the new tab aptly called "Accessibility" which can be found on the settings menu.

Highlights

NEW FEATURES

  • V will now be able to invite their love interest to spend some time together in any of the apartments. Hangouts are a repeatable, unlimited event that become available once the romance path with a given character has concluded.

  • Sightseeing binoculars in various scenic spots have been added as another way to appreciate Night City's vistas.

NEW HUD OPTIONS

  • Added a "Weapon Cycling to Arm Cyberware" setting, which allows to enable or disable cycling arm cyberware when cycling through equipped weapons.

  • UI panel's Up/Down and Left/Right keys are now rebindable to adapt to AZERTY and QWERTZ keyboards.

QUESTS & OPEN WORLD

  • V can now be pursued by gangs after taking an aggressive approach toward them during certain gigs and main quests.

  • Gigs that involve stealing and delivering a vehicle can now turn into a car chase and a combat sequence.

  • Decorative vendors spawned inside some kiosks are now functional. Please note that food stands are not impacted by this change.

  • It is now possible to sit at various bars in Night City and interact with the vendors.

GAMEPLAY

  • Improved the boss fights with Yasha Ivanov, Boris Ribakov and Adam Smasher. Smasher will now be able to activate Sandevistan.

WEAPONS

  • Crafted weapons can now have up to two mod slots. Please note that this change won't affect weapons crafted prior to this patch.

  • Increased the rate at which mods drop from enemies. Added a chance for weapon mods to appear in containers that previously offered only Crafting Components.

  • Increased the availability of mods in weapon vendors' stock, Pax mod will be always available.

  • It will be now possible to properly install Tech weapon mods instead of Power weapon mods on the HA-4 Grit.

Cyberpunk 2077 Update 2.1 is expected to drop later today at 6 a.m. EST for the PlayStation 5, Xbox Series X/S, and PC.

Related Article: Was Cyberpunk 2077's Horrible Launch Caused By Faulty QA Testing?

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