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Final Fantasy 7 Rebirth Fans Question Red XIII's Deep Voice Authenticity

Final Fantasy 7 Rebirth Fans Question Red XIII's Deep Voice Authenticity

The upcoming release of Final Fantasy 7 Rebirth has stirred excitement among fans, particularly with the anticipation of new playable characters. Red XIII, a standout among them, has sparked speculation among enthusiasts who believe that his deep voice might be a charade, as suggested by a revealing clip in the latest trailer.

Final Fantasy 7 Rebirth
(Photo : Square Enix / Screenshot taken from the official website.)

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The Mystery Behind Red XIII

As anticipation builds for Final Fantasy 7 Rebirth, the focus turns to Red XIII, a previously non-playable character in Remake. Developers hint at significant changes in his backstory, particularly post-Cosmo Canyon events.

Director Naoki Hamaguchi's disclosure of dual quest versions, accommodating Red XIII's transformation to Nanaki, fuels speculation. A recent trailer intensifies intrigue, with Twitter (hereinafter X) user HatokTalk noting a key moment. During a scene where Aerith and Tifa showcase outfits, Red XIII's voice unexpectedly cracks and rises, aligning with past dialect changes. This snippet adds depth to the mystery surrounding Red XIII's character evolution in the upcoming release.

A Facade?

The speculated implication is that Red XIII's typically deep voice might be a deliberate facade, a portrayal to project maturity and age. Given that Red XIII is revealed to be younger than perceived and essentially a child in his species, the notion of him putting on a deep voice for an older image is both intriguing and endearing.

The implication goes further, suggesting that once Red XIII accepts himself as Nanaki, players might witness a shift in his demeanor, possibly adopting a more natural and youthful voice. This aligns with Hamaguchi's hint of two versions for each quest, hinting at the dynamic character changes players can expect in Rebirth.

Related Article: Final Fantasy 7 Rebirth: Slow Scenes Trigger Frustration in Early Gameplay

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