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Helldivers 2 Sets New Steam Concurrents Record, Overtakes Destiny 2 and Starfield

Helldivers 2 Sets New Steam Concurrents Record, Overtakes Destiny 2 and Starfield

Helldivers 2 has burst onto the gaming scene, clinching a remarkable feat by surpassing the all-time Steam concurrent player records previously held by heavyweights such as Destiny 2 and Starfield. The game, currently a PlayStation console exclusive, has quickly gained traction, but not without encountering some server capacity hurdles..

Helldivers 2
(Photo : Arrowhead Studios / Screenshot taken from Steam.)

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Record-Breaking Steam Concurrents

Helldivers 2 has made a resounding impact on the Steam platform, achieving an impressive all-time concurrent maximum player count of 333,827. This places the game at the 28th position on the all-time list, overtaking notable titles like Starfield, PUBG: Test Server, Counter-Strike, Destiny 2, and Naraka: Bladepoint. As of the latest update, the concurrent player count stands at a robust 219,670, solidifying its place among the gaming elite.

Despite this success, the developer, Arrowhead Game Studios, acknowledges the challenges that come with managing such a massive player base. SteamDB's data sheds light on the extent of Helldivers 2's achievement, emphasizing its dominance in the gaming landscape.

Arrowhead Tackles Server Capacity Challenges

Arrowhead Game Studios, in response to the burgeoning player base and server strain, took to Twitter (hereinafter X) to reassure the community. The developer acknowledged the server capacity issues and assured players that they are actively working to address and rectify the situation.

"Despite our best efforts to increase server capacity to accommodate all of you who want to dive for Freedom, we are experiencing capacity issues," stated Arrowhead on Twitter. "We are once more working without delay to improve the issue, and we hope to have a fix in place as soon as possible. Thank you."

Related Article: Helldivers 2 Creative Director Defends Microtransactions, Emphasizes the Need to 'Earn' In-Game Purchases

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