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Palia Developer Cuts Staff by 35% Amid Pre-Release Preparation

Palia Developer Cuts Staff by 35% Amid Pre-Release Preparation

Singularity 6, the development studio behind Palia, has made the decision to lay off 35% of its workforce. The announcement comes shortly after Palia entered early access, sparking discussion within the gaming community.

Palia

(Photo : Singularity Six / Screenshot taken from Steam.)

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Official Statement and Company Response

Workers first began sharing news of the layoffs, which were subsequently confirmed by Singularity 6 in a statement to IGN. According to the studio, the decision was prompted by an evaluation of the support required to ensure the highest-quality gameplay service for the long-term stability of Palia.

The statement expressed gratitude towards the affected team members and outlined the support measures being provided, including severance packages and career guidance assistance.

Background and Industry Impact

Palia has been in development for five years. Following a public PC beta in August and a subsequent launch on the Nintendo Switch in December, it entered early access on Steam in March. However, its current Steam reviews, which cite bugs and high cosmetic costs, indicate challenges for the game's full release.

The gaming industry has witnessed numerous layoffs in recent times, reflecting broader economic uncertainties. The impact of such workforce reductions on Palia's development timeline remains uncertain, leaving players and industry observers awaiting further updates from Singularity 6.

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