Razer Announces VR Headset With Open Source Software, Nabu X Wearable Band At CES 2015
In addition to its new Forge TV gaming and streaming box, Razer has revealed the Nabu X and the Open Source Virtual Reality ecosystem at CES 2015.
The Nabu X is a wearable band that delivers notifications from phones, tracks fitness, and is capable of social band-to-band communication. It will first be offered to qualified Razer fans at the Insider forum for $19.99 (for sale January 13), and retail units will ship this spring for $49.99.
Any paired smartphone can send notifications to the Nabu X with three colored LED indicators and/or vibrations. The Nabu X will join the Nabu in working with apps from the Nabu marketplace, developed by third parties.
"The greatest barriers to entry for new technology are price and complexity, and we've eliminated both of those with the Razer Nabu X," says Min-Liang Tan, Razer co-founder and CEO. "We've taken what makes the Nabu such a compelling wearable - discreet notifications, activity tracking and band-to-band communication - and incorporated them into the Nabu X. It's the basic alternative to the Nabu that's extremely affordable and simple to use."
Open Source Virtual Reality (OSVR), an effort between Razer and VR company Sensics, is a "new standard in VR gaming" to "push the VR gaming experience forward". Razer will be supplying the OSVR Hacker Dev Kit, which is a combination of a physical VR device and software that enables anyone to program for VR.
The headset will cost $199.99, and boasts a 5.5-inch screen with a 1080x1920 resolution. The device also incorporates a suite of sensors including an accelerometer, gyroscope, and compass. The OSVR software works with all VR devices, including the Oculus Rift--Razer seems to be looking for its share of the still-untapped market.
"Gaming is moving towards the virtual reality platform and this poses huge benefits and challenges to gamers at every level," Min-Liang Tan stated. "OSVR brings game developers, gamers and hardware manufacturers together to solve those challenges and make virtual reality gaming a reality for the masses."