Project Morpheus Release Date Set For 2016: Newest Prototype Boasts Upgraded Display, Tracking, And Lower Latency

By Matthew Buzzi , Updated Mar 04, 2015 12:25 PM EST

Virtual reality is just about the hottest trend in gaming right now, and Sony's Project Morpheus headset for PlayStation 4 is one of the products leading the charge. New details were announced yesterday at GDC, including when we can expect the device.

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Sony is targeting the first half of 2016 for the consumer launch of the VR headset, which is a fairly reasonably timeframe. The more optimistic among us may have hoped for a 2015 launch, but it's also safe to assume everyone would prefer that the product work as well as possible.

The newest prototype, pictured above, has undergone some changes that improve the experience. Sony wants to deliver the feeling of being inside the game, and the advancements in tracking and visuals go a long way to achieving that goal.

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Here are the latest features of Project Morpheus, straight from Sony itself:

- OLED display: In exchange for the 5 inch LCD, the new Morpheus VR headset is equipped with a 5.7 inch 1920 X RGB X 1080 resolution OLED display. This new screen expands the field of view and enables low persistence, removing motion blur.

- 120hz refresh rate: The previous refresh rate spec has been doubled for this new prototype, which means games for Morpheus can be rendered at 120fps. When combined with the OLED display's high refresh rate and the power of PS4, Morpheus is able to output amazingly smooth visuals.

- Super low latency: We know how critical low latency is to delivering a great VR experience, and we've reduced latency to less than 18ms, about half of what the first Morpheus prototype had. Low latency is critical to deliver a sense of presence, at the same time making the VR experience comfortable to players.

- More accurate tracking: To make positional tracking more precise, we've added three LEDs to the headset - one on the front and two on the side - for a total of nine LEDs to support robust 360 degree tracking.

- User-friendly design: We've made the Morpheus VR headset easier to put on and take off, with a single band design and quick release button. The headband supports the weight of the unit on the top of your head, so there is no pressure on your face. Other components have also been adjusted and configured to make the headset lighter, so that players do not find the headset cumbersome or uncomfortable to use.

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