The Elder Scrolls Online Release Date: Creative Director Explains TESO's Economy, Combat And Game Engine

Feb 06, 2013 01:07 PM EST | By Juan G. Rodriguez

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  • The Elder Scrolls Online Screenshot
  • (Bethesda/Zenimax Online Studios)

The Elder Scrolls Online will feature three warring factions as they battle for the throne of Tamriel. This epic battle will take place later this year when video gamers enter into the upcoming massively multiplayer role-playing video game developed by ZeniMax Online Studios.

In a recent interview with the Examiner's Gareth Von Kallenbach, ZeniMax Online Studio's creative director Paul Sage explained the game's economy combat and game engine.

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Sage told the Examiner that ZeniMax wants players to receive upgrades by working hard in the game to earn currency and items.

"What we hope it will be like is players will have to work hard to get the gear they really want, but will feel rewarded every time they do," Sage said. "Obviously having a huge economy, especially in the megaserver environment is going to be a challenge, but we are looking to make sure players never feel poor, but few should ever feel rich. Players should have enough items and in game money to play how they want."

According to Sage player will also be pleasantly surprised with The Elder Scrolls Online's combat system and that players are in for treat.

"You don't have to hold down a button on your mouse to look around, you just move your mouse," Sage told The Examiner. "By default, the primary weapon attack is on the left mouse button, and the longer that button is held down, the harder the attack. Right mouse button blocks and abilities are fired off using the 1-6 keys on the keyboard."

He says that ZeniMax kept the combat system simple in order to keep the player's attention on the game world rather than the user interface. He explained that the combat in TESO would be instinctive.

"Our combat has a visceral feel to it; you're looking into the world and you're reacting to what is going on there, Sage said. "Players are going to feel much more in control of their character. Put simply, if someone played Skyrim or Oblivion, they're going to be able to get right into our game and play."

Sage went on to say that the game's engine would provide players with quest types that they have never experienced in an MMO before.

"Our engineering team has worked diligently on our toolset. Players are going to see a large variety of quest content in the game," Sage said. "There will be quests that really are different from what people have played before in MMOs. Our design team has been able to put these quests together fairly quickly given the scope of the quests. The toolset has enabled us to do that."

You check on the full interview here on the Examiner. Read more about how ESO's combat system is a work in progress here and about how the game is different than other MMOs here. Check out a CGI trailer for the game below and tell us what you think about the new game in the comment section.

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