Dec 05, 2016 05:09 AM EST | By Florence Maxino
The KatVr, gamely called as Kat Walk is considered as an omni-directional treadmill. This means that the person on the treadmill can move in different directions. Yes, even backwards. If you're familiar with the virtual reality interactive headset called the Oculus Rift, it is similar to that. However, this just keeps you in a certain spot: atop a treadmill.
KatVR contains different wearable accessories that have built-in sensors that send data to the game to alert them of the gamer's movements. Gamers can now freely move around with fear of obstructions. Virtual reality means that gamers are given a simulation of being part of whatever game they choose to play. This means that while playing the game, you can practically do what you want. You can run, jump, crouch, and even sit and the character that you are playing would also do the same as if it were REALLY YOU.
As this is designed to imitate the actions of the person, most (if not all) of the games are best played in FPS (First Person Shooter) mode. This virtual reality game is really good to get the gamers out of their seats and moving around without really sacrificing their gameplay time. Just imagine exercising and still gaining EXP points.
This project was a mere proposal by gamers for gamers and this idea started a year or two ago. Finally, the makers at KatVR got their funding and put their plan into motion thus developing this one-of-a-kind convenient way of playing virtual reality games. As it is still at the start of its creation, the Kat Walk is a bit bulky. It's beyond five feet (to accommodate any height of the player) and it contains a link from the top that the gamer needs to attach to himself with a belt. It comes with a set of goggles, other sensors on your limbs and feet and a gun for shooting games. You can look around and see the virtual world as if it is real.
Kaye Pang, the CEO and founder of KatVR, says she got inspiration by the Oculus Rift and decided to make an invention that would complement it. Ever since then, there was no turning back for KatVR.
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