Forza Motorsport 5 Xbox One Update: Economy Tweaked, Modes Added

By Prarthito Maity , Updated Dec 20, 2013 09:36 AM EST
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Turn 10 Studios is currently treating its newly released Forza Motorsport 5 racing title to some love with a brand new title update pushed out that addresses the in-game economy, alongside offering new game modes.

The new patch for the game actively reduces the cumulative cost of cars within the game by 45 per cent, while increasing the rate at which you earn cash by 60 per cent.

Turn 10 Community Manager Brian Ekberg was recently in an interview over the same with Major Nelson where he explained the changes the company is making to the game via the new update.

“I’m really excited about this content update for Forza Motorsport 5 because it involves a huge number of improvements across all aspects of the game. First of all, we’re adding two modes to the game – drag racing and multiplayer Tag,” Ekberg stated.

“Drag racing is a no-brainer – we already have traditional racing and drifting events in Forza Motorsport 5, so the ability to pit cars against one another in quarter-mile, half-mile, and full-mile sprints just makes sense.”

“We’ll have support for full 16-player drag racing lobbies, with one-on-one heats, as well as eight-player drag races, where all eight players are on the track at the same time,” he added.

Ekberg revealed that Turn 10 is also introducing a brand new “Tag” mode for the game which is a multiplayer-only mode “that’s unlike anything else in the game.”

“If you’ve never played a multiplayer Tag event in an older Forza Motorsport game, you’re in for a treat. It’s about as far from traditional racing as you can get; this is pure mayhem on the track, where huge wrecks are the norm and aggressive driving is its own reward.”

The three different variations of Tag to the game are as follows:

-Keep the It: One player begins the match as “It.” The goal is for the “It” player to keep “It” status for as long as possible. “It” status transfers each time someone makes contact with the “It” player. Once the match timer has completed, the player with the most “It” time wins.

-Pass the It: Similar to “Keep the It”, one player begins a “Pass the It” match with “It” status. “It” status transfers each time someone makes contact with the “It.” At the end of the match, the player with the least amount of “It” time wins.

-Tag Virus: One player begins the match as “It.” Each time an “It” player makes contact with another car, the “It” status spreads like a virus. The last uninfected player standing wins the match.

“For example, the bonus amount earned when you level up in Forza 5 has more than doubled,” he added. “A player using average difficulty settings will see approximately a 60 percent increase in credits earned per hour – a number that can be further increased by upping the difficulty settings.”

Ekberg explained that while the company is currently awarding more credits, it’s also lowering the price of the best cars in the game. What this means is that vehicles like the Lotus E21 grand prix car (which is one of the fastest and most desired cars in the game) have gone from 6 million credits since the launch of Forza Motorsport 5 to 2 million credits with the new content update.

“Now, that’s still a lot of credits but, when combined with the reduced price with our increased credit payouts and features like our Forza Rewards loyalty program, even the most exclusive cars in the game are now within the reach of all Forza Motorsport 5 players,” he added.

Turn 10’s Forza Motorsport 5 arrived as an Xbox exclusive title when the console was made available for retail last month.

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