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Elder Scrolls Online PVP Discussed and Detailed

Details on Killing Your Friends in The Elder Scrolls Online

There’s more detailed information to follow up on the massively anticipated MMORPG title The Elder Scrolls Online from Bethesda. The game’s PVP campaigns were recently discussed via a general community discussion regarding the same.

Recently, PVP developer Brian Wheeler hosted a Q&A session with interested fans on the Elitist Jerks forums where it was revealed that The Elder Scrolls Online's standard PvP campaigns will last about three months, with scoring rulesets deemed to change based on player feedback after the game is finally released.

Wheeler revealed that although developer Zenimax has recently been working with a 48-hour campaign ruleset during The Elder Scrolls Online's beta testing, this ruleset is set to change for the full game.

Moreover, due to the campaign system's flexibility, Zenimax, as revealed by Wheeler, will be able to change and add rulesets that are based on player behavior and feedback.

"We have the ability to make scoring changes and duration changes depending on player needs and we'll analyze how scoring goes to determine if we need alternate rulesets with different duration, scoring, but also if we need to add player level restricted campaigns or not," he said.

On asked whether improved collision detection for the game could add another level of strategy to the PVP, Wheeler stated: “Having worked on games with player collision in PVP before, we found that it was far more valuable to offer players larger battles with better server and client performance than smaller battles with player collision due to the hit servers and clients take when implementing such a feature.”

“That’s not to say we didn’t consider it at one time and while it is always interesting to put collision in a PVP game, when you’re dealing with masses of players it becomes more of a frustration point than a tactical advantage (speaking from personal experience trying to setup a shield wall behind a Keep door then watching players still find ways through it),” he added.

It was via the session that it was also revealed that The Elder Scrolls Online players will now be able to dodge roll and sneak up on other players without any detection, alongside offered the ability to block power attacks and knocks enemies off balance.

"That being said we do have to account for network latency so while it's not pinpoint, there is some wiggle room for dodging that we've found to work quite nice in our Cyrodiil battles," Wheeler added.

ZeniMax’s The Elder Scrolls Online is set to require a $15 monthly subscription fee for subscribers. And although the company is willing to offer fans a free month of gameplay, the price for the initial game is yet to be disclosed.

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