Dark Souls 2's PC Delay Not So Bad: Could Allow for Improvements Over Consoles Developer Explains
Console gamers may be enjoying, or more than likely, cursing like sailors at Dark Souls II, but PC gamers are left out on all the "fun" thanks to the game not arriving 'til late next month. But, that's not necessarily a bad thing, as thanks to the PC's server-based system, it could see inclusions that the console version never will.
The game's producer, Tak Miyazoe, discussed one such idea with Gamer Hub TV - world events.
Granted, the concept isn't yet planned, but it could come in the future. Said Miyazoe, "One of the main reasons why we wanted to re-visit the game server system was for that added level of role-playing in the online world, itself. The Covenants have been improved. The new game servers, based on the beta we had last year, we noticed that there's a lot of online activity, a lot of players leaving blood messages, a lot of ghosts being seen."
Now, I know what you're thinking - "That's not a reason for delaying the game!" True, but this is. With the next-gen consoles now available, the last few years have been an awkward time for game development. Studios had to decide if they were going to limit the game to one generation of platforms, or try to develop their games cross-generationally, which was a bit difficult.
But according to Miyazoe, Dark Souls II was always supposed to be a PC game. In fact, that's actually what the team had in mind from the start, and they wanted to get it right.
"We apologize for the delay, but we did spend time working on the PC version, making sure that we do attend to higher resolutions, higher framerates, and also keyboard mapping most controls," explained Miyazoe.
After all, better a great game later than an average game now, right?
Out now on consoles, Dark Souls II hits PC April 25. Check out our review of the game here.