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First Update for Warhammer Age of Sigmar: Realms of Ruin Resolves Issues Reported by the Community

First Update for Warhammer Age of Sigmar: Realms of Ruin Resolves Issues Reported by the Community

Frontier Developments, makers of Warhammer Age of Sigmar: Realms of Ruin, just dropped the game's first update which aims to address the issues brought up by the community.

Major Issues Fixed

Warhammer Age of Sigmar: Realms of Ruin is a real-time strategy game that is available on PlayStation 5, Xbox Series X/S, and PC. Because it is playable on consoles, the company may have slowed the pace of the game down a bit. Fortunately, Update 1.3 has rectified that by improving the game's performance, at least on the Campaign.

This patch also resolved some notable crashing issues. For one, the issue where the game could crash during Chapter 2 of the campaign has now been resolved. Besides that, players who are trying to progress to the Obelisk in Chapter 4 are less likely to encounter crashes when they've updated their game clients to the latest version.

Warhammer Age of Sigmar: Realms of Ruin
(Photo : Frontier Developments/Photo taken from Steam)

In terms of multiplayer game modes, Frontier Developments has added new error codes in Quick Match lobbies so that players will know if the lobbies are full or not. Furthermore, the bug that was causing frequent server disconnection issues in 2v2 matches has been found and was dealt with accordingly.

Players who love using the game's Map Editor feature may have encountered a problem back then, where some assets would mistakenly block flying units from passing through. This is no longer a problem, so those who want to invest their time into making their own custom maps can do so without this "aerial force fields" issue.

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Patch Notes

STABILITY

  • Fixed a Crash caused by killing the Troggoth too early in Chapter 1. Chill out, let them have their screen time.
  • Fixed a Crash that could be caused by some movement orders
  • Fixed a rare animation Crash
  • Fixed a rare Crash in the Campaign, when attacking AI Squads on patrol
  • Fixed a Crash which could occur sometimes when using Nighthaunt abilities

GAMEPLAY

  • Fixed an issue where large ranged units may get caught on terrain
  • Fixed an issue where some units could get stuck at the Command Post after they had retreated
  • Artillery units should no longer get stuck on Realmgates
  • Fixed an issue where some abilities could cause the squad to freeze
  • A cauldron should no longer appear infront of the Swampcalla Shaman when moving. They'll have to brew at home now.
  • Fixed an issue where the Mourngul would not spawn correctly
  • Fixed an issue where Spectral Bolts would not work correctly

MAP EDITOR

  • Fixed an Example Map in the Map Editor having impassable terrain
  • Fixed an issue where you could not start the editor when running the game in Japanese
  • Fixed some missing localisation translations in the Map Editor

ARMY LIVERY

  • Fixed an issue where Army Livery Schemes were not applied to the starting units.
  • Default camera placement for the Nighthaunt should no longer be inside the brazier. You'll need to find a new way to cosplay as kindling.

CINEMATICS

  • Iden's eyes should now correctly go back to brown after they go blue from lightning. Just be careful not to get lost in his smolder.

Although a lot of major bugs have been squashed in Update 1.3, the company said that it is continuing to review and investigate all player feedback to ensure that the Realms of Ruin community will enjoy the game to the fullest.

So, have you played the Warhammer Age of Sigmar: Realms of Ruin recently? If so, how is your experience so far?

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