Palworld developer Pocketpair addressed a lot of the game's issues in the most recent update, which is now available on PC and Xbox. Patch v0.1.5.0 has improved the AI to resolve the issue where Pals could get stuck in certain areas, particularly in the player's base.
Less Likely to Get Stuck
Players who often found their Pals getting stuck in the base can now rejoice! The company has squashed bugs and applied some improvements to make sure that Pals do not get stuck in certain areas of the base anymore.
For instance, the issue where Pals could get stuck on top of a logging site or on the roof of a particular building is now less likely to happen. Players who still encounter a similar issue are encouraged to report it to the company to have it resolved.
New Features
Tired of having to long-press a button just to initiate an action in Palworld? Well, Pocketpair has implemented a new feature that allows players to initiate an action just by pressing the appropriate hotkey once. This can be toggled in the settings, so be sure to enable it once you have updated the game client to Patch v0.1.5.0.
Another neat new feature in this update is that players can now fully configure their hotkeys according to their preferences! Gone are the days when players would have to contend with clunky controls!
Patch Notes
MAJOR FIXES
Implemented backup of save data on the world selection screen
Resolved issue of unnecessary data accumulating in save data
GUILD
Modified specification to allow guild members to be removed when not logged in
PLAYER ISSUES
Fixed issue where riding in prohibited hunting areas would not result in a crime
Improved interaction accuracy with adjacent objects
PALS
Changed specifications so that when a Pal is instructed to "attack aggressively," the Pal will attack enemies indiscriminately even if they are not in combat
Corrected an issue to allow Pals of rank 1 or higher to be selected as concentrated material (higher-ranked Pals yield more points when concentrated)
Fixed bug where if a large amount of experience points were gained and the level increased to 50 at once, Pals would not learn any active skills
Mitigated an issue where using Mossanda's partner skill "Grenadier Panda" on a dungeon boss would cause the boss to get stuck in walls
BASE ISSUES
Added measures to prevent the issue where base Pals would wander around and get stuck at the border of the base area
Fixed an issue where Pals at the base would get stuck repeatedly starting transportation tasks and the light bulbs icon would appear over and over again.
Added measures to prevent the issue of base Pals getting stuck in the farm on a roof
Fixed an issue where work Pals would get stuck in the summon space of Palbox when restarting the server on a dedicated server.
Adjusted the default work priority of base Pals (Anubis will prioritize manual labour)
Significantly relaxed building restrictions for stairs and triangular roofs
Fixed an issue where sound would play in an infinite loop when Pals at the base used certain active skills.
Specifications changed so that all changes in environmental temperature are added up (if you put 4 campfires next to each other, the surrounding area will have the temperature of a volcano)
Implemented "relax" working style on the monitoring stand
BALANCING ADJUSTMENT
Significantly strengthened mining power for Digtoise partner skills
Fixed the abnormally high selling price of nails
Significantly increased the number of police officers who appear when a crime is committed
Added electric shock effect to Free Pal Alliance's crossbow
Adjusted the flight distance of Sphere Launcher and Scatter Sphere Launcher.
Increased the SAN value recovery amount of high-quality hot springs
NETWORK
Renovated the server lobby
[Search by server name] will now work
Added the ability to view online players on a dedicated server
On community servers, this will only be displayed if the setting is enabled
So, what can you say about the changes that were implemented in Palworld Patch v0.1.5.0? Let us know in the comments!
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