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World Of Warcraft 6.0.2 Patch Notes Updated; Blizzard Updates Classes And PvP Resilience To Create A Longer Lasting Battles

More Minor Upgrades Coming in World Of Warcraft Patch 6.0.2; A Lot Of Class Changes Ahead

Blizzard has released an updated patch notes list for the World of Warcraft 6.0.2 Public Test Realm update. The new list includes several minor tweaks to racial and class traits, itemizations and a few odds and ends. Let's take a look at a few of the biggest hits.

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The base Resilience, a stat used primarily in PvP battles to mitigate critical strikes, has been effectively reduced to 0% across all classes and races. Battle Fatigue, which was originally going to be removed in this patch after its introduction in Mists of Pandaria, has instead been reduced down to 20%. Blizzard has constantly been fluctuating that number, from as low as 30% when originally introduced to as high as 60%. Battle Fatigue reduces the amount of healing a player receives whilst engaged in PvP combat and its lessening should a) increase battles and b) hopefully make them a bit more fun.

Dwarves will have their racial Stoneform ability. In addition to removing curses, magical effects, poisons, disease and bleeds, the ability will now also reduce the amount of physical damage taken by 10% for 8 seconds. Originally, it was intended to reduce all damage, including spells.

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For tanks, the new ability, Resolve, "has been made much stronger to counteract this, and it increases the amount of self-healing and absorption as appropriate for the fight."

Classes are getting a few minor tweaks, as well.

Death Knight -
Dancing Rune Weapon now lasts 8 seconds (down from 12 seconds).
Icebound Fortitude now lasts 8 seconds (down from 12 seconds).
Rune of the Fallen Crusader now increases Strength by 20% (up from 15%).
Vampiric Blood now increases the amount of healing received by 15% (down from 25%).
Glyph of Vampiric Blood now increases the amount of healing received by an additional 10% (down from 15%).
Blood Presence now increases Stamina by 20% (down from 25%), and armor by 30% (down from 55%).
Bone Shield charges can now be consumed at a rate of once per second (up from once every 2 seconds).

Druids -
Might of Ursoc has been removed from the game.
Survival Instincts no longer requires or forces the Druid into Cat or Bear Form, and now lasts 6 seconds (down from 12 seconds) with a 2-minute cooldown (down from 3 minutes), and can have up to 2 charges (up from 1 charge).
Bear Form now increases armor by 180% for all Druid specializations (down from 330% for Guardian Druids, but up from 120% for non-Guardian Druids), no longer increases Haste and Critical Strike from items by 50%, but instead causes Haste to reduce the global cooldown, increases Stamina by 20% (down from 40%), and reduces magic damage taken by 10% (down from 25%).
Savage Defense can now accumulate 2 charges (down from 3 charges), and regenerates a charge every 12 seconds (up from 9 seconds).

Monk -
Fortifying Brew now lasts 15 seconds (down from 20 seconds).
Healing Spheres generated from Gift of the Ox now heals the Monk if they are within 6 yards of the sphere when it expires.
Stance of the Sturdy Ox now increases Stamina by 25% 40% (up from 20%), reduces magic damage taken by 10% (down from all damage taken by 25%), and grants a 50% increase to Armor, but no longer increases Energy regeneration.
Shuffle now increases Stagger and Parry by 10% (down from 20%).

Paladin -
Divine Protection now lasts 8 seconds (down from 10 seconds).
Guardian of Ancient Kings now lasts 8 seconds (down from 12 seconds).
Mastery: Divine Bulwark now increases damage reduction from Shield of the Righteous by 6% (scaling with Mastery, down from starting at 8%), and causes Bastion of Glory to increase healing received from Word of Glory by 6% (scaling with Mastery, down from starting at 8%).
Sanctuary now reduces damage taken by 10% (down from 15), and no longer increases Armor.
Guarded by the Light now increases Stamina by 15% (down from 25%), and increases block chance by 5% (down from 10%).
Shield of the Righteous now reduces physical damage taken by 20% (down from 25%).
Bastion of Glory now increases Word of Glory's healing by 6% per stack (down from 10% per stack).

Warrior -
Defensive Stance now reduces damage taken by 20% (down from 25%).
Demoralizing Shout now lasts 8 seconds (down from 10 seconds).
Last Stand now lasts 12 seconds(down from 20 seconds).
Shield Wall now lasts 8 seconds (down from 12 seconds).
Mastery: Critical Block now increases critical block chance by 12% (down from 17.6%).
Shield Block now regenerates a new charge every 12 seconds (up from every 9 seconds).

For the full list of major and minor Patch Notes, head on over to the official battle.net page.

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