Racing sims fall into one of two general categories, measured largely by how realistic or punishing the steering mechanics are. "Arcade"-style series like Need for Speed are much more forgiving, allowing you to bank off walls or other vehicles at speed, while more realistic franchises like Forza Motorsport will send you spinning off the track if you over-steer or take a turn too quickly.
Project CARS belongs to the latter family of titles, and respectfully treats racing like an art. The presentation is top notch, with complexity and options that immerse you in the world of motorsports with the help of a deep career mode.
Developed over years with the support of community members in lieu of a traditional publisher, Project CARS (Community Assisted Racing Simulator) grabbed attention for its stunning visuals and unique model. Dedicated fans created content, did Q&A for the game, and provided other services. Depending on which Tool Pack was purchased, various rewards are given to supporters in return. None of that comes across as a patchwork production in the finished game, though: the graphics are as gorgeous as advertised, the racing is tight and extremely customizable, and there's plenty to do.
Unlike many racing games, all of the cars are available to you from the start. Your only limitations are actually qualifying for events that use certain vehicles--you can't select Formula 1 cars on a race meant for 'road' category vehicles, for example. When you progress enough to enter a 'road' race after becoming a Go Kart master, though, all cars in that category are available. Career is the mode that provides the most depth and content in Project CARS, and it's satisfying to push yourself in what are increasingly challenging races.
There is more to do, though, and the game's signature customizability extends to the other modes. A Solo quick race can be set up in short order, allowing you to choose the track, car, lengthy, and difficulty with record time tracking. A similar mode is available for multiplayer, allowing you to host a lobby with the race settings of your choosing. If you're not feeling creative, you can browse for joinable lobbies based on filters.
There are also Community Events--a selection of several specific race types you can attempt. There's a leaderboard for each race with the best times, and comparing yourself to the community results is a lot of fun. You'll either be proud of your own time or marveling at how fast other players were able to go, which hopefully inspires you to practice more rather than become discouraged. You can also download player ghosts and share photos and replays with the Driver Network to stay connected to the community, as well.
Project CARS is an extremely solid all-around game, with top presentation (the visuals, sounds, and menus all exude quality) and tough but fair racing mechanics. There is plenty to do, with the options to change the experience to suit your preferences in every game mode. While the more hardcore offerings may be lost on many players, Project CARS succeeds in becoming the gorgeous, deep racing simulation the community and developers wanted it to be.
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Project CARS was reviewed on PlayStation 4 using a copy provided by the developer. It's available on PC, PlayStation 4, and Xbox One.








