'Overwatch' Latest News & Updates: Levelling System Changes Rolled Out For 'Overwatch'; Blizzard Clarifies It Is Not Intented To Affect Loot Box Sales

By Clarice F. Bernardo , Updated Nov 15, 2016 08:14 PM EST

The well-received team-based multiplayer first-person shooter video game titled 'Overwatch' will up its game a notch by working on some huge changes. One of the huge changes that will be rolled out for "Overwatch" is the change to its levelling system. Blizzard, the publisher of "Overwatch" wishes to clarify things to fans.

According to Kotaku, the huge change to the levelling system of "Overwatch" had some players feeling uneasy. Blizzard Entertainment is saying in emphasis that there is not a need to reset the amount of experience needed to level up after a player hits 100. The new levelling system just does not work that way.

For a better understanding of players of "Overwatch," here is an example. The experience curve would start over each 100 levels. This basically happens when a player got promoted into what is essentially a new tier. Thereafter, the players could move fastly through the first 23 levels or so and then be drown in a Scrooge-McDuck-esque sea of loot boxes.

In a previous report by PVP Live, it was also expounded that the levelling changes that have transpired in "Overwatch" is not intended to affect loot box sales. Jeff Kaplan, game director of "Overwatch" also clarified that it is not the objective of the changes made to affect the sales.

Jeff Kaplan said that the change has merely nothing to do with the desire to drive more or less interest in the sales of loot box. Additionally, he said that the change was made to prevent players from binge behaviour or halting play and prevent those who are not close to prestige from feeling like they missed out on the bonus items.

The changes done for "Overwatch" may take some getting used to. Still, at the end of the day, the players get to decide when they want to play the game. This should not be based on the desire for a loot box.


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