Games

How Beyond: Two Souls profited from PS4 development

Quantic Dream’s upcoming interactive drama-based action-adventure title Beyond: Two Souls, while currently planned as a PlayStation 3 exclusive, has received a lot of boost from the potential PS4 development that the game has gone through, alongside coming to terms with the PS3 version. The studio behind the development of both the versions of the title had more to add to this.

During a recent interview with the New York Daily News, Quantic Dream co-CEO Guillaume de Fondaumiere talked about how Beyond: Two Souls benefitted greatly from the PS4 development process, and the resulting feedback that the both the title and the studio got for the version.

“It’s the reason it looks the way it looks,” de Fondaumiere stated about Beyond: Two Souls. “High-definition rendering was something we thought was not possible to that level on the PlayStation 3. We found ways to easily do that on the PlayStation 4. We thought, ‘Wow, my God, if we could do it on the PS3’.”

“Some of the graphical features and elements of Beyond are clearly inspired by our new engine on the PlayStation 4.”

Mr. de Fondaumiere is also quite excited about the company’s upcoming Beyond project and went on to discuss how the game’s will play out on the next generation PlayStation 4. “I think we’re arriving at the end of the cycle, so we have a pretty good view of what the games on this cycle are capable of giving,” he says. “But I think we’re pushing the envelope pretty far in terms of blending gameplay with very cinematic sequences,” he added.

And then almost boldly: “I think Beyond stands in comparison with some of the earlier titles on the PlayStation 4.”

The upcoming game, as reported, is also trying to address a number of issues from the previous title that the company released, Heavy Rain. While Heavy Rain was a treat for the eyes with its rich graphics, the in-game story didn’t really meet the expectations, and the overreliance on QTEs caused gameplay to drag.

“We wanted players to have more control,” he says. “I think we’ve created a more action-oriented system. (In combat situations), the movement starts and you have a few seconds to finish the move. At the end of the day, people have played Beyond will see that it’s a very strong story,” de Fondaumiere stated. “It’s a narrative base.”

Beyond: Two Souls is currently scheduled for an Oct. 8 release exclusively for the PlayStation 3, with a PS4 version arriving soon.

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