Basement Crawl for PS4: Bloober Team Discuss Gameplay, Classes, and More
Basement Crawl is the upcoming maze-based title that’s currently under development by Polish indie developer Bloober Team. The game has been deeply inspired by old classics like Spy vs. Spy and Bomberman, with the gameplay revolving around setting up traps to hurt other players. The in-game traps can be self-detonated or activated by characters approaching it or stepping on it without noticing.
Bloober Team Marketing Manager Aron Cender was recently in an interview with Gamingbolt, where the game was discussed on a massive scale, with details pouring out regarding the game’s gameplay mechanics, available classes, and much more.
As far as definite details related to the game are concerned, Cender shed some light on the game by stating: “Basement Crawl is a classic maze-style multiplayer title coming exclusively to Playstation 4. The game was inspired by well-known, retro game – Bomberman.”
He added that the team “wanted to combine classic, but improved gameplay with the intense feeling of creepy and thrilling horrors like ‘Saw,’ and that its mail aim “was to make Basement Crawl a unique experience, when it comes to atmosphere and feeling.”
It has also been revealed that the game is heavily focused on multiplayer. But how does that work out in the game? Cender stated: “The gameplay is very similar to classic Bomberman, however we added some additional features to make it more fun and challenging.”
“There are two main game modes – Deathmatch and Team Deathmatch and you can play either locally (4 players) or online (up to 8 players). Most of the new stuff comes from characters and their abilities.”
Abilities are derived from character classes, of which there will be a total of four to choose from.
He stated that the team has tried its best “to balance them as well as possible to make sure none of them is overpowered. I think we did a pretty good job. Choosing the right hero for your playstyle will be the key to success in Basement Crawl.”
Cender was also asked about his views from working on the PS4 console. An expectedly impressed Cender started off by saying that the Playstation 4 “is a very powerful machine.”
While Basement Crawl is an indie title and “nowhere near to AAA scale,” he added, “we still have a lot of respect for Sony – they created an amazing piece of technology. During the production of Basement Crawl Playstation 4 was still being developed, so we had to adapt all the time and change a lot of things. But without any doubt it’s a very powerful tool for developers.”
Cender also put a lid on the age old gameplay resolution arguments by confirming that the game will pan out at 1080p at 60fps and that “it’s still work in progress and we want to reach that value.”
Lastly, while the game has already been tagged as primarily a multiplayer title, it was also revealed that the game will arrive with single-player components. “The single player mode will be more of a practice for multiplayer, than the actual game mode,” described Cender.
“It’ll allow players to play against AI on the same stages and get to know the game better, before they start competing. At this point we aren’t sure if we have enough time to squeeze it in before the release, so it might be added in a patch later,” he added.
Basement Crawl is currently expected to release by Q4 2013 on the PlayStation 4.