PS4 GPU Impressive, ‘Facilitates Optimization and Experimentation’ Says Techland

By Prarthito Maity , Updated Dec 02, 2013 12:36 PM EST
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Techland’s upcoming first-person survival horror Dying Light is one of the several titles destined to be supported via next generation technology such as Sony’s PlayStation 4 and Microsoft’s Xbox One. Like others before it, Techland is quite impressed by the kind of technology that’s on offer via the PlayStation 4 with the team discussing about how the PS4 “facilitates optimization and experimentation” for developing titles.

Techland’s Senior Engine Programmer, Tomasz Szalkowski, was recently in an interview with Gamingbolt where he spoke about the PS4′s GPU and the welcoming lack of bottlenecks as opposed to the preceding PS3.

“PS4 is a truly fantastic piece of hardware! Its high GPU performance comes from the API, which allows a strict control over all processes, and facilitates optimization and experimentation. Obviously, with greater control comes greater responsibility, for example for correct synchronization between processing units,” Szalkowski stated.

“A modern GPU, an adequate API and a unified GPU/CPU address space let us develop new algorithms and techniques that simply weren’t possible before: a ShaderModel5 hardware working with DX11 was limited in terms of capabilities comparing to how the hardware actually could perform, and many things were beyond control.”

He added: “Now the GPU alone is fast enough to not only render high quality visuals at 1080p, but it can also take on some task of the main processor. The first presentation of Dying Light for PS4 is just the taste of what the Chrome Engine 6 can do on this console!”

Techland’s Dying light is also taking advantage of the tech offered via Sony’s new console, with the game itself looking ahead to offer a zombie themed game that’s set in a vast and dangerous open world, thanks to the technology.

Dying Light will see players “traverse an expansive urban environment overrun by a vicious outbreak” during the day-time while they try “scavenging the world for supplies and crafting weapons to defend against the growing infected population.”

At night however, according to the official page, “the hunter becomes the hunted, as the infected become aggressive and more dangerous. Most frightening are the predators which only appear after sundown. Players must use everything in their power to survive until the morning’s first light.”

Dying Light is currently scheduled for releases on Xbox One, PC, PS3, PS4 and Xbox 360 in 2014.

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