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Bioshock Infinite Release Date: Kevin Levin Talks About Religion In Infinite (Watch Trailer Here)

BioShock: Infinite's floating city of Columbia features a society that believes there are religious truths beyond what is written in the Bible and are led by the prophet Comstock

Irrational Games' co-founder and BioShock Infinite's project lead Ken Levine altered one of the game's characters after he met with members of the development team who came from religious background, according to a recent interview with The Official PlayStation Magazine reported via CVG.

"One of the characters in the game was highly altered based upon some very interesting conversations I had with people on the team who came from a very religious background," Levine told the Official PlayStation Magazine. "I was able to understand they were kind of upset about something."

According to the report Levine told his team that he was not going to change the video game to get their consent, but he did eventually alter the story based on these conversations.

Levine told his team, "I'm not going to change anything to get your approval, but I think I understand what you're saying and I think I can do something that's going to make the story better, based on what you said."

Levine told the Official PlayStation Magazine "the last thing [he] wanted to do was change something because it offends somebody."

In previous interview with CVG, Levine explained that the character of Comstock was the hardest to write because he could not relate with the prophetic religious leader.

"With Comstock, it was tougher, because I'm not anything like a prophetic religious leader, Levine told CVG. "Well, look, I'm sure I'm a zealot! We're all a zealot for something, right? But religion is not really my thing. But I knew the character wouldn't work unless I understood him. I can't really talk about how I got there with Comstock, but once I got there, he went from being the hardest part of the game to write to the easiest thing to write."

He explained that he was able to better develop the character after the previously mentioned conversations with members of the development team.

"I had to understand what was appealing about religion and to be honest, some of that came out of some conversations I had with some deeply religious people on the team," Levine said. "From the outset I said to them, 'I'm not going to change anything in this game because it upsets you, but I want to hear everything that you think about it."

You can check out the PC specifications for the game here. BioShock: Infinite releases on March 26, 2013 worldwide for Microsoft Windows, PlayStation 3 and Xbox 360 platforms. Learn more about the creation of Elizabeth here and learn how Irrational Games tackled the issue of racism in 1912 here. 

Check out the game's first five minutes below and tell us what you think of the new screenshots and the Infinite's first five minutes in the comment section below...

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